ONNFrame
AV Performance
Duration: 45 min.
Friday, 21 September 2018 | 22:00 > 22:45 2018-09-21T22:00:00.000Z | Sala 9
ONNFrame
CHAPTER ONE: YOU.MAN
ONN was born as an audiovisual performance constantly evolving.
Shapes, geometries, video impressions, sounds and colors come
together in a perfect dialogue generated in real time. The virtual
environment broadens the possibilities of the person who transforms
itself into an orchestra conductor of numbers and operating modules, in
a symphony where randomness and control are as distant as connected
elements.
Over time it turns into ONNFrame: an experiential performance resulting
from the synergy of different professionals. It thus becomes a story by
chapters made of sound environments, video narratives and live
graphics effects.
CHAPTER ONE: YOU.MAN is the first chapter of this metamorphosis.
The eye and the ear of the spectator concentrate and reconcile on the
visual experience of the protagonist of the performance accompanied
by the musical narration.
The subject narrated is a person struggling with solitude in its most
current meaning: a solitude made of devices, expectations,
disillusionment and silence.
Workin. Eating. Sleeping. Doing. In a reiteration that slowly gets lost in
the already seen and turns into imagination: something magical,
something that breaks down and becomes something else.
Original music. Video effects that affect the image. Atmospheres that
mix up culminating in the only one great awareness: breathing.
On stage it’s a band of 4 elements, three musicians (Ipologica) and a vj
(Liz). An electronic and sensory orchestra where everything happens in
that moment, in order to never be always the same. Where the musical
and electronic logics are guided by the only possible glue: human
action.
CHAPTER ONE: YOU.MAN
ONN was born as an audiovisual performance constantly evolving.
Shapes, geometries, video impressions, sounds and colors come
together in a perfect dialogue generated in real time. The virtual
environment broadens the possibilities of the person who transforms
itself into an orchestra conductor of numbers and operating modules, in
a symphony where randomness and control are as distant as connected
elements.
Over time it turns into ONNFrame: an experiential performance resulting
from the synergy of different professionals. It thus becomes a story by
chapters made of sound environments, video narratives and live
graphics effects.
CHAPTER ONE: YOU.MAN is the first chapter of this metamorphosis.
The eye and the ear of the spectator concentrate and reconcile on the
visual experience of the protagonist of the performance accompanied
by the musical narration.
The subject narrated is a person struggling with solitude in its most
current meaning: a solitude made of devices, expectations,
disillusionment and silence.
Workin. Eating. Sleeping. Doing. In a reiteration that slowly gets lost in
the already seen and turns into imagination: something magical,
something that breaks down and becomes something else.
Original music. Video effects that affect the image. Atmospheres that
mix up culminating in the only one great awareness: breathing.
On stage it’s a band of 4 elements, three musicians (Ipologica) and a vj
(Liz). An electronic and sensory orchestra where everything happens in
that moment, in order to never be always the same. Where the musical
and electronic logics are guided by the only possible glue: human
action.
Author
- Ipologica is an artists collective founded in Rome in 2006 that works in the field of electronic music. It's involved in music production in different range such live performance, dj set and sound design for multimedia installation and video. Ipologica also deals with event organization and music technology training.
Team members are Fabio Sestili, Giulio Maresca e Valentina Mignogna. - FLxER Team was born in 2001 around the developing of FLxER software born from the idea of using a computer in order to realise a live video performance, similarly to what was already happening in the electronic music production/performance.
Since none of the expensive consumer video software available in the market did allow to perform in real time, the solution was to independently design and develop an application able to solve this problem.
Since 2001 many FLxER visual and audio visual shows,...