PERPETUO
AV Performance
Duration: 15 min.
venerdì, 24 settembre 2021 | 21:00 > 21:15 2021-09-24T21:00:00.000Z | Room 1
[Testo disponibile solo in inglese] Perpetuo explores the concepts of infinity and life cycle. The idea underlying the work concerns two sound bodies, which being opposite to each other, attract and repel each other, thus creating a continuum of audiovisual counterpoints and immersive experiences of sound. The two protagonists of the performance ideally represent the fundamental principles of the universe, father and mother of every change and transformation, the root and origin of birth and death. Their opposition and complementarity expresses a dynamic of perpetual flux. What makes their confluence concrete and alive is a third element, the light, which represents the point of intersection between the two bodies.
The visual reveals the energy released by the two sound bodies through simple shapes, which trigger mechanisms inspired by perpetual motion machines, where gravity forces, masses and friction are the characteristics staged. The light is represented by a laser beam that fills the space, thus transforming the visual part in 3 dimensions. The composition is written for double bass, which represents the voice and soul of the two bodies, thus assuming a poetic and theatrical centrality in the performance by exploiting and
exploring the wide technical-expressive range of the instrument.
The electronic part, on the other hand, is divided into three different layers: the first manipulates the spectromorphology of the sounds produced by the performer; the second concerns the immersive spatialization of sound as the entire performance was conceived within an immersive listening system through three-dimensional audio thanks to the use of the Ambisonics format which allowed to generate precise spatial trajectories and localizations, that constitute a fundamental element of the work. The third layer of electronics, on the other hand, involves the use of midicontrollers that modulate various synthesis parameters created specifically for the performance". The visual part is developed and managed by an accurate spectral analysis of sound, whose data modulate forces and masses of three-dimensional objects, thus creating continuous, generative and parametric structures.
The visual reveals the energy released by the two sound bodies through simple shapes, which trigger mechanisms inspired by perpetual motion machines, where gravity forces, masses and friction are the characteristics staged. The light is represented by a laser beam that fills the space, thus transforming the visual part in 3 dimensions. The composition is written for double bass, which represents the voice and soul of the two bodies, thus assuming a poetic and theatrical centrality in the performance by exploiting and
exploring the wide technical-expressive range of the instrument.
The electronic part, on the other hand, is divided into three different layers: the first manipulates the spectromorphology of the sounds produced by the performer; the second concerns the immersive spatialization of sound as the entire performance was conceived within an immersive listening system through three-dimensional audio thanks to the use of the Ambisonics format which allowed to generate precise spatial trajectories and localizations, that constitute a fundamental element of the work. The third layer of electronics, on the other hand, involves the use of midicontrollers that modulate various synthesis parameters created specifically for the performance". The visual part is developed and managed by an accurate spectral analysis of sound, whose data modulate forces and masses of three-dimensional objects, thus creating continuous, generative and parametric structures.
Author
- [Testo disponibile solo in inglese] "Mimesi" project was born in 2020 and is composed of three artists from different backgrounds
who have decided to create a hybrid project between traditional music, multimedia arts,
electronic music and HCI (Human Computer Interaction). The intent of the project is to
investigate the broad field of intermedia, trying to create works that connect the sectors of
contemporary music, experimental and electronic music, multimedia visual arts and the concept
of sound immersion using all the new avant-garde technologies available .... - Filippo Gualazzi, classe 1993, si diploma in Nuove Tecnologie dell’Arte presso l’Accademia di belle Arti di Urbino. Durante il periodo accademico intraprende un percorso multidisciplinare che spazia tra grafica pubblicitaria, fotografia e videomaking, discipline che gli permettono di lavorare fin da subito con aziende tra le più note nel territorio pesarese.
Nel 2013 si iscrive presso l’Accademia musicale “ZeroCrossing” dove tiene un corso biennale in produzione di musica elettronica.
Mondo dell’immagine e mondo del suono lo hanno spinto a ricercare nuove forme... - [Testo disponibile solo in inglese] Multimedia composer and researcher specialized in immersive 3D audio environments and Virtual Reality.
I'm interested in joining my studies in electronic music, multimedia art and technology in different artistic fields for create new and innovative works.
In the last few years I have specialized in audiovisual composition, virtual reality and 3D audio.
I'm currently living in Rome and in October 2021 I will graduate from the Master degree in "Digital Audiovisual Composition" at the "L. Refice" Conservatory of...